Chiptunes - GREEN Edition
A downloadable asset pack
Chiptunes - GREEN Edition
The GREEN edition of Chiptunes by game composer Filippo Vicarelli, is a bundle that contains a variety of music themes arranged in a 8-Bit / NES style and conveniently organized for game designers and developers. These music files can be used in any kind of retro video games, such as: platformers, adventure and RPG games, action and arcade games, casual and mobile games, and so on.
Features
- Music style based on 8-bit / NES sound;
- Coherent music arrangement between each music theme;
- High quality 44.1 khz / 16-bit / Stereo files in FLAC format;
- Creative Commons Attribution License 4.0 (suited for unlimited commercial projects);
Content of the Bundle
This bundle contains a total of 21 high-quality audio files encoded in FLAC format. All the looping music tracks are produced to loop 100% seamlessly.
Main music tracks
- 1 x Title theme (intro, loop, end)
- 3 x Ingame themes (loop, end)
- 1 x Battle theme (intro, loop, end)
- 1 x Boss theme (intro, loop, end)
All the edits (intro, loop, end, etc.) are supplied as single files for maximum flexibility.
Bonus audio
- 2 x Victory and 2 x Defeat jingles
- 4 x Ambience sounds (crickets, ocean waves, thunders, wind)
Audio Previews
Quick Questions & Answers
1) Will there be updates?
Some new themes and jingles might be added in the future, depending on how much support I will get. I do also plan to create other bundles using other retro game styles (8-bit, 16-bit, etc.), so stay tuned and follow my social pages.
Note: in order to keep track of all the changes, I am including a Changelog file.
2) Can I use these music loops for anything I want?
Yes, all the audio files are released under the Creative Commons Attribution 4.0 license, which only requires you to give appropriate credit (eg. Music by Filippo Vicarelli), please read and understand all the CC-BY-4.0 license terms before using this music.
3) What I cannot do with these music loops?
You can’t sell the music itself, on a music CD, or as music downloads (eg. sell a soundtrack CD containing the music, or sell downloads of the music in MP3 or other audio file format, or sell or sub-license this music bundle to others). You are not allowed to create derived works (eg. sing over or add instruments) and treat the final product as yours. You can’t use the music in videos (eg. on YouTube) made to simply play these music loops.
4) Can I hire you to make custom music for my video game?
Sure thing! Just visit my website www.filippovicarelli.com and drop me a message. Don't forget to provide me basic details such as your game genre, platform, distribution, art style, etc. and to tell me something about the music you're looking for, such as music style, mood, how many tracks, etc.
Thank you for your support and happy creating :)
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Filippo Game Audio |
Tags | 8-Bit, Asset Pack, audio-assets, chiptune, game-music, Ludum Dare, Music, music-pack, NES (Nintendo Entertainment System), Retro |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Development log
- Chiptunes GREEN Edition updated to v1.1!Nov 18, 2019
- Chiptunes GREEN Edition officially releasedOct 25, 2019
Comments
Log in with itch.io to leave a comment.
I want to use the songs, but do I really need to put a link inside my game? credits to the author not enough?
Hello! A credit to the author is just fine, the terms of the license mention providing a link to the CC license itself, but that can also be provided in the description of your game (eg. game page on itch.io), not necessarily inside of it. Hope that helps!
I'll put the credits for sure, but by putting the license link only on the itchio page, don't I need to put the license link in the game description on the other stores anymore? like steam, nintendo switch, opera GX and others? how can people who download the game on nintendo switch open the license link ._.)
Do I understand correctly, I pay 15$ to purchase the pack and still need to put your name in the credits? Great music, but this requirement is kinda a game changer for me, can't use it in commercial products.
Yes, that's correct. Also, putting my name in the credit screen won't prevent you to use this music for commercial purposes. P.S.: I'm an award-winning composer who has scored for Vampire Survivors - having my name in your game could be useful, if anything :)
Not all commercial games have credit screens, so it makes an additional requirement for a developer to satisfy just to add only one credit notice. I say about 2-3 hours to design and develop, 50$ per hour and we get 150$ of expenses just to add one extra screen.
I hope this makes sense why we decided to go with another pack, sorry.
No worries, it's your game. Thanks anyway for checking out my music, cheers :)
This is a great pack good job!
Thank you! :D